Ibrahim

Curious Hasidic Tremere

Description:

Concept
Merchant Ambassador to Salzburg for the Hasidic Tremere in Venice

Attributes
Strength 2, Dexterity 4, Stamina 3, Charisma 4, Manipulation 3, Appearance 3, Perception 3, Intelligence 5, Wits 4
Abilities
Alertness 2, Athletics 2, Dodge 2, Empathy 3, Expression 1, Leadership 2, Subterfuge 3, Animal Ken 1, Commerce 2, Crafts 1, Etiquette 2, Melee 3, Ride 1, Stealth 2, Academics 2, Investigation 2, Law 2, Linguistics 3, Medicine 1, Occult 4, Politics 1, Theology 3
Advantages
Alchemy 1, Auspex 2, Dominate 3, Via Angelus 3, Generation 3, Herd 1, Influence 1, Mentor 3, Resources 2, Road of Humanity 7, Conscience 3, Self Control 4, Courage 3, Willpower 10, Blood Pool 14

Coterie
Sir Ostvel von Finstergr√ľn,
Jozef de Veuster,
Hanz Freud,
Victor Foust,
Omar as-Sahab,
Otto,
Kardarren

Bio:

Born to Jewish parents who were not part of the enclave, Ibrahim was orphaned early on, when a plague outbreak swept through the city. The enclave took him in, and set to assimilating him into their world. The boy proved himself to be quite bright, and learned at a prodigious rate, but seemed to have an allergy to in-depth study. His tutors were prepared to give up on him when Kishkin took notice.

The vampire made arrangements for Ibrahim to meet with his teachers one-on-one, and allowed the boy to choose his own lines of questioning. History, theology, law, philosophy; if it could be presented in story format, the boy devoured the words. Hands-on experimentation also kept his interest, and Kishkin gave special permission for Ibrahim to meet with Jewish tradesmen. These apprenticeships rarely lasted long, but broadened the boy’s horizons immensely. Soon, he was even performing minor favors for some of the friendlier Gentiles, in exchange for the training they could provide.

Six years after his Bar-Mitzvah, Ibrahim was well-liked within the enclave and the surrounding portion of Venice, but he still had not chosen a trade. Kishkin decided the time had come, and offered Ibrahim a chance to spend eternity in observation of YHVH’s wonders. Ibrahim accepted, and took his Sire’s name as a patronym in gratitude.

Since his Embrace, Ibrahim has gone ever further afield in his search for knowledge. Working with the enclave’s mercantile concerns, he has traveled to mainland Italy, and encountered sailors and scholars from Iberia, Egypt, Greece, and Turkey. He has also worked closely with Kishkin to study the Via Angelus, though even his Sire is not enough to interest him in mastering that path.

He has now been assigned to join Omar’s traveling group, which is fortuitous, as he has been eager to see the wider world for quite some time. Kishkin has given him a number of objectives:
1. Determine the current situation with the mainstream Tremere. Is it possible to remain separate from them? Have they developed any new Paths since Kishkin left?
2. Support Omar’s plan for a new trade route, and ensure that the enclave will stand to benefit just as much as Omar does.
3. Initiate diplomatic contact with other Kindred, to promote future relations.

Roleplaying Notes:
Ibrahim is curious about everything new, and is always eager to provide service for those he feels can satisfy that curiosity. This is not a mercenary attitude, because he does not think about it in terms of quid-pro-quo. Instead he simply understands that a person who likes him will make themselves available, and a good way to gain someone’s favor is with gifts.

Ibrahim

Zwischenzug Redford_Blade