Zwischenzug

Have Fun Storming the Castle!

Ostvel awakens at the bottom of a creek bed, a dead gargoyle pressing down on him. He struggles free and manages to catch a stag on his way back up the mountain. Ibrahim erupts from his bearskin and scrambles up the mountain. Jozef spots him, and together, they climb up towards Victor.

Hans opens his eyes in a dark, stinking dungeon, chained to a wall with a horrible-smelling fluid dripping upon him.

Innsbruck is aflame, visible from the mountain-side, as the lessened coterie takes stock.

Victor is sent to the army, to order the attack while Sonndheim is fighting the werewolves. Camigwen emerges from the commander’s tent, pulling on her clothing, then strides along the lines of soldiers, touching their faces, and inciting them into religious ecstasy. On his way back, a gargoyle swoops in at him, forcing him to abandon his levitation and plummet into the cobbles below. He evades the monster on foot, and arrives at Allana’s bar. The Ravnos is staked on the roof, and Victor pulls her down and feeds her with the first cask of blood on hand, but she remains unconscious. Even worse, five members of the Forty emerge from the basement and spot Victor. Low on blood, facing five heavily armed vampires, an injured friend at his back, Victor pulls out the flask Allana gave to him and chugs it down.

In the castle, Dismas deVega slides over to Hans. The Gangrel and Assamite have difficulty communicating, but it seems Dismas is a friend of Omar. Upon learning that Omar has been murdered, he tries to free Hans from his restraints. To make it easier, Hans simply transforms into bat-form to slide loose of the chains. Guards come, and the Assamite tucks Hans into his pocket before taking position on the wall, as though he were still bound. The soldiers move to pour something down Dismas’ throat, and he surprises them by disappearing before their very eyes, then locking them in the cell on his way out. This unlikely pair then makes their way through the castle, stalking and killing anyone they find with keys. They escape the castle and run into the rest of the coterie, waiting for Victor. Hans takes off once more to find the Tremere.

At the former Elysium, Victor no sooner finishes the flask than shadows erupt from his body, splitting open his jaw in their passing. The swirling darkness engulfs the nearest thief, dissolving him horribly. Within moments, the man is writhing on the floor, tendrils of shadow digging their way into every orifice. The remaining thieves flee at full speed, and Victor returns to Allana’s side. Hans arrives, and Allana offers them the best blood they have on hand. They take a moment to gorge before checking in on the safehouse. The coterie’s soldiers have things secure, and the children are safe.

Victor and Hans fly in to the castle, while Dismas leads the others up through an underwater entrance in the foundations. The imprisoned guards serve as a repast for the hungry coterie, though their scholarly companions prove to be kindred. Thankfully, Ibrahim and Dismas dispatch one, while Jozef stakes the other with his own extinguished torch. Eventually, the two teams meet up near the castle gate. The last of Sonndheim’s soldiers have left, and the gates are now closed. With their army approaching the castle, the coterie open the gates to let their troops swarm in. One foolish defender refuses Ostvel’s offer of surrender and prepares to dump boiling oil upon the invaders, only to die by Ibrahim’s javelin. The Hasidic Tremere has bloodied his hands at last, but he assuages his guilt by remembering that his friends were in imminent danger.

As Ostvel leads the army through the gates, Sonndheim finally appears, dropping from the sky with his gargoyles. The battle seems to be going well, as Victor reaches out and ignites a blaze upon Sonndheim’s chest, causing the elder Tremere to tumble down. However, the gargoyles redouble their efforts, and even manage to snatch Ibrahim up off the wall, carrying him high into the air. On the ground, the rest of the coterie fights to reach where Sonndheim fell. Ostvel proves he can decapitate gargoyles just as easily as werewolves, while Jozef shoulders his way through the fighting.


Ibrahim falling. Sonndheim shows up covered in lightning. Dismas shooting arrows at him, Jozef throwing spears. Huge blast that somehow eases Ibrahim’s momentum, allowing him to survive the fall. Sonndheim was taken down, but the female gargoyle has scooped him up and carried him to the top of the tower.

Grab a soldier, dress him as Dismas, have Victor levitate whole group up on a wooden platform. Hans flies, Dismas climbs the tower with the cask.

Two bodies chained to the wall. Staked one, but it turned out to be the Evil Chair, thanks to some illusion. Stake other person and Ibrahim carries him down as a security measure. Dismas meets Sonndheim in the library.

Dogpile on Sonndheim, Hans throws bomb which Victor lights on fire. Ibrahim stabs him in the back exclaiming “For Omar!” Dismas tosses rest of bombs onto fire and celerities out the balcony, while everyone else dives down the stairwell. Unfortunately, Dismas left a bomb in the fireplace down there, and it is about to explode. Jozef and Ostvel smash the wall open and everyone explodes outwards in a blast of bodies. Everyone survives.

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Shaheed, Shaheed, O Lion of Isushia!
Fatwa issued by the Du'at and Ur'Shulgi al-Alamut (Haqim's blessings be upon him) declaring war on Sonndheim al-Innsbruck for the murder of Isnad Lord Omar as-Sahab

Cainites of Europa,

Our Caliphs believe in paradise after death. They believe that taking part in fighting will not bring their day nearer; and staying behind will not postpone their day either. Exalted be to Haqim who said: “And a soul will not die but with the permission of Haqim.” Our Isnad believe in the saying of the messenger Ur’Shulgi, Haqim’s Blessings and Salutations may be on him: “O Blood Warrior, I teach a few words; guard.” Guard the cause of, keep the commandments of, Haqim, then He guards you. Guard the cause of Haqim, then He will be with you; if you ask for your need, ask Haqim, if you seek assistance, seek Haqim’s; and know definitely that if the Whole World gathered to bestow profit on you they will not profit you except with what was determined for you by Haqim, and if they gathered to harm you they will not harm you except with what has been determined for you by Haqim; Pen lifted, papers dried, it is fixed nothing in these truths can be changed. Shaheed, Shaheed, Omar as-Sahab! Our Viziers took note of the meaning of the poetic verse:

“If death is a predetermined must, then it is a shame to die cowardly.”

These youths believe in what has been told by Haqim and His messenger (Haqim’s Blessings and Salutations may be on Ur’Shulgi) about the greatness of the reward for the Mujahideen and Martyrs; Haqim, the most exalted said: “And so far those who are slain in the way of Haqim, He will by no means allow their deeds to perish. He will guide them and improve their condition. and cause them to enter the garden of paradise, which He has made known to them.”

Those Caliphs know that their rewards in fighting you, Sonndheim al-Innsbruck, are double their rewards in fighting someone else not from the people of the book. They have no intention except to enter paradise by killing you. An infidel, and enemy of Haqim like you, cannot be in the same hell with his righteous executioner.

I am willing to sacrifice self and wealth for Caliphs who never disappointed me. Knights who are never fed up or deterred by death, even if the mill of war turns. In the heat of battle they do not care, and cure the insanity of the enemy by their Blood.

Terrorizing you, while you murder our Isnad, is a legitimate and morally demanded duty. It is a legitimate right well known to all Cainites and other creatures. Your example and our example is like a snake which entered into a house of a man and got killed by him. The coward is the one who lets you walk, while murdering the flock of Haqim, freely on his land and provides you with peace and security.

Haqim’s Caliph are different from your soldiers. Your problem will be how to convince your troops to fight, while our problem will be how to restrain our youths to wait for their turn in fighting and in operations. These youths are worthy of commendation and praise. We stand up tall to defend Alamut.

We come to Innsbruck with respect for its flock and shepherds, for their great civilization and for the religious faiths they practice. We have no ambition except to remove a threat and restore control of that country to the rule of Tradition. Alamut enters this conflict reluctantly, yet our purpose is sure. Haqim and his Caliphs and Isnad will not live at the mercy of an outlaw regime that threatens peace with murder, Tradition with Blasphemy, and property with destruction.

Amaranth upon you, Sonndheim al-Innsbruck Abu Jyhad al-Gor’trich. Haqim will soon feast.

-The Old Man

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A Meeting In Samarrah

Jozef and Ibrahim set off to locate the missing Gangrel, Hanz, and succeed in reviving him. As he is severely drained of blood, Hanz opens the vial of blood. It is revealed upon drinking to be the blood of a Salubri, opening a tell-tale third eye upon the Gangrel’s brow. Suddenly, his aura perception is clearer than ever before, and he can apparently see the lifeforce of every person nearby. His first idea for this power is to carefully observe the simple boy back at the safehouse. The boy glows golden with life and energy, but no other knowledge is gleaned.

Omar takes Faust and Ostvel to go retrieve Rook, and spots the Indus imposter headed for the Elysium. However, they must meet with Sondheim, so the group travels to the castle via gargoyle. They are led through torture chambers and libraries to meet with the cruel Tremere.

Sonndheim uses the conversation to imply that Lord Rustung is dead, and to gently gloat over the security of his position. He attempts to lure Victor into his service, which Omar quietly encourages. As soon as Faust has left the room on a simple errand, Sonndheim reaches for the bird, which Omar hands over. Rook, once on the mad magus’ hand, bursts into flame and emits a horrifying shriek in a voice none present have heard before.

Despite the murder of Victor’s companion, Sonndheim attempts to make small talk afterwards, and seems mildly surprised that the coterie is upset about Rook’s death. Still, they maintain composure and accept a tour of their host’s laboratory. In it, they find proof of Rustung’s death, though it is possible that all the disparate pieces might be put back together to restore the whole.

Sonndheim betrays Omar and has the gargoyles carry him to the western mountains, to be chained down for the sun. The coterie races to find the Assamite, managing to spot him mere minutes before sunrise. Three gargoyles guard him, and a pitched battle erupts on the mountain’s mighty face.

By the battle’s end, the sun is rising, Ostvel has fallen down the mountainside, Jozef and Victor have taken cover beneath heavy bearskin cloaks, and Hanz has nearly been incinerated before being wrapped in the wings of a hostile gargoyle. And all the while, Ibrahim prays for the Assamite’s salvation as sunlight covers them all…

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Farewell to Aurelia

Jozef, Hans, and Ibrahim go out for blood, and find the C-team telling stories in the Elysium. They also spot Otto, their old friend, sitting in the back. He was sent to check in on Auffenbach, and the coterie happily informs him that he need not worry about the monk.

Victor is unable to convince Rook to meet with Sondheim, resulting in Omar dismissing the Tremere back to the safe house. Omar continues to wait on the tower, planning what he will say when the gargoyle asks where Rook is. The gargoyle is displeased, and takes Omar to meet Sondheim. During the flight, Omar witnesses a herd of lupines and gangrel assaulting a village.

Jozef, Victor, and Ibrahim meet with Stefan to discuss poisons. They steal a large quantity from two herbalists in the city, then taint the supplies of food, beer, and bread that will be shipped to the castle in the morning. They take great care that the urchins who drive the carts will not attempt to eat the poisoned food, leaving fresh victuals for them and implanting a mental command against stealing from the carts tomorrow.

Back at the castle, Omar engages in verbal sparring with Sondheim, trying to convince him that the werewolves and Gangrel are plotting against him. He also claims that Drahn Mohr is the one who murdered Indus, attempting to frame Ibrahim for the crime. The news surprises Sondheim, who is at first unwilling to believe that Indus is dead. Sondheim agrees to investigate the matter, and will act appropriately once he knows more. Omar, attempting to signal to any observers with reflected light from his dagger, offers one of the blades to Sondheim to inspect. Sondheim is fascinated, and when he moves to hand it back, Omar sees the wily wizard motion to one of his gargoyles. In an instant, the other blade is pointed at the attacker, and the assassin’s free hand is held out to receive his property. Sondheim is impressed, and calls off his beast before returning the blade to Omar and allowing him to leave peaceably.

That night, Ibrahim and Victor talk about Indus. Both feel some regret over how the arrogant warlock met his end: Victor for the diablerie, and Ibrahim for allowing it to happen. Still, the Jew counsels his Gentile friend that Indus did have to die, and that diablerie, though abhorrent, at least ensures that the man’s research will not be lost. And when the two of them have perfected this man-made lightning, they will present the findings with Indus’ name inscribed just beneath their own. Probably in smaller font.

The next evening, Omar and Hans travel to the Elysium and find an argument between Aurelia and the now-dead Indus. The imposter is inciting her to frenzy, and Illana informs Omar that this is exactly what happened to her sire. Sure enough, Aurelia launches herself at the imposter, and is quickly apprehended by the local enforcer. Omar conceals his identity behind a Mask of a Thousand Faces, and goes to the side of the Indus-impersonator, insinuating himself as an ally. Meanwhile, Hans follows Aurelia in the hopes of freeing her.

Hans summons up a small army of birds, wolves, and deer and prepares to cause a stampede when the guard locates him and throws a sword through the Gangrel’s face, pinning him to the tree in which he was hiding. Hans pulls free, and drops to the ground below, where he melds with the earth and considers his options. He rises from the ground and launches his assault against the man in armor, but is defeated and forced to return to the earth.

Back in the city, Omar meets with not-Indus at the barn, and realizes that the imposter believes him to be a fellow conspirator, and Hans for one named Caspar. The barn conceals a laboratory similar to the one at the mill, and the imposter suggests that Omar should be leading a werewolf-hunt to draw attention to the West Gate. Whoever these people are, they are not a happy band of friends so much as they are a bickering bunch of conspirators.

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Farewell to Indus

The coterie (sans Omar) travels out into the woods, pursuing the werewolf hunters, but then decides to escape.

Omar waits atop a tower for the gargoyle’s return, and is directed to meet with Sondheim tomorrow night, and to bring Victor and Rook.

The plan right now is to find out what is going on with Gangrel and werewolves in the woods, as that is the most immediate threat to the army.

The army’s morale is slipping, and they will need to march to war soon or else face mass desertion and rebellion. Ibrahim will help to arrange a shipment of food, claiming to be acquiring victuals for a Jewish holiday feast. This food and drink will then be quietly loaded onto a barge and sent downriver, so they can be unloaded outside the city.

Jozef and Omar, meanwhile, follow a mysterious observer down into a cave. Located somewhere between the army’s encampment and the town, the cave features a number of seeming wards. Once past the wards, the obfuscated vampires discover approximately 40 people split into two factions, one large and hairy, the other smaller and less so. They are arguing in German.

The werewolves want to destroy Innsbruck, while the Gangrel seem to have made agreements with Sondheim. Finally, one of them declares that he shall open the way for the rest, for in three days’ time, the agreement with Sondheim will not matter, for none shall live in Innsbruck. Immediately after, the horde descends upon a mostly-abandoned village, and swarms through it, slaughtering what inhabitants remain.

Upon visiting the Elysium to obtain more blood for Hans, the coterie learns that Peter, sire of Illana, has been staked to the mountain, apparently provoked into violence by Indus. Either Indus has broken free, or someone else has taken his form.

The coterie will split up. Some will go to retrieve Victor’s book, some will check on Indus. Omar, in a fit of genius, leaves a note for the C-team coterie to rescue Peter if they want the best thief in Germany to aid them.

Some careful forgery and fast fingers allow Jozef and Omar to secure the book from Saint Jakobsdom, in the old city.

At Indus’ mill, Hans, Ibrahim, Ostvel, and Victor pull a water-logged Indus Mouhnar out from the stream. Clearly, the man who provoked Peter was an imposter. The staked vampire is tied down in his own laboratory, and the stake is removed. He proves uncooperative, even attempting to kill the coterie, and is staked one last time. Ibrahim, sensing Victor’s intent, leaves the room feeling an odd mixture of triumph and guilt as Indus is diablerized.

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What, more burning?

The coterie takes a moment to recover from the previous night’s exertions, and Ibrahim goes to check on Hans and the mortals they have taken under their collective wing. Hans has been tormenting the simple man from the tower, and as Ibrahim tries to stop the Gangrel, the simpleton begins to glow with holy light, searing both vampires. He leaps upon Hans’ back and burns a cross into the Gangrel’s head, and then returns to his corner as though nothing had happened. Ibrahim begins kicking Hans in the ribs, shouting at him. “I was nearly burned to ash last night, and now you incite someone to burn us in our own haven!?” It is only with great effort that he does not frenzy and attempt to drain the Gangrel dry. Still, this has been an interesting discovery, and this holy simpleton might yet prove useful.

Ostvel, Omar, Victor, and Ibrahim travel to the Elysium, while Jozef checks in on Auffenbach’s tower. He manages to catch a messenger pigeon being released by an unknown monk, discovering a report that Auffenbach is recovering well, but Sister Mathilda and the boy are missing. The sender is named as Brother Matthew. Back at the Elysium, Omar overhears a group of werewolf hunters, wearing black armbands and wolf pelts, and learns that they are meeting at the West Gate at midnight. The rest of the coterie are notified that the Assamite will meet them at the gates later, and they choose to pass that time by investigating Indus’ laboratory.

At the gate, Omar signaled down one of the gargoyles on patrol over the city, warning it that there was an imminent attack on the city. If the gargoyle would go warn Sondheim, Omar would gladly turn himself in as a sign of loyalty. It is his hope to insinuate himself into Sondheim’s court.

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The Laying of Plans

After some discussion, the coterie realizes that they have not fully planned out the siege, or how they will overcome the numerical superiority of Sondheim’s army. Ibrahim calls upon his knowledge of history and logistics, and then seeks out the advice of the crusader Lord Ostvel. It is decided that the coterie must learn as much as possible about Sondheim’s army, in order to find its weaknesses. Victor and Ostvel will scout the area around the castle, seeking a terrain advantage. Jozef and Ibrahim will determine where the army gets its food, with the hope of somehow tainting it. Omar will try to locate other Cainites in the city who are also opposed to Sondheim. And finally, Hans will lay in the basement and scare the children.

Scout terrain between Sondheim’s castle and Innsbruck.

The river has been diverted to form a moat, with a single stone bridge to cross it.
Gargoyles patrol around the castle, periodically fighting with werewolves.
Ostvel and Victor hear a duel, and move in to determine who is doing the fighting.
It seems that a Lupine was fighting a Gangrel, who sought to impose its will upon the beast, but ends up killing it. When Ostvel goes to confront the vampire, Victor levitates the Gangrel to prevent escape
Unfortunately, it seems that a gargoyle spotted the kindred, and seizes the Tremere’s face.
Ostvel strikes the Gangrel down, and it melds with the dirt to avoid further injury.
Hearing Victor’s call for aid, Ostvel hurls his sword up at the retreating gargoyle, striking it and causing it to drop the Tremere, who crashes through the trees and onto the snow.

Determine logistics of Sondheim’s army.

Several large bakeries and slaughterhouses.
It seems that they all send their shipments out using whatever warm bodies are on hand. The largest bakery, for example, has two children named Fritz and Johan, who are paid in bread-crusts.
Indus Mouhnar is following Ibrahim, and Jozef drops back to tail Indus, who seems to be taking notes on Ibrahim’s movements.
Ibrahim “accidentally” runs into Indus, and begins making himself look like a scatterbrained newcomer to the city. His hope is to convince Indus that he is not a problem, and perhaps insinuate himself into Sondheim’s supporters.
Indus seems mistrustful, but possibly willing to accept Ibrahim’s explanation. Heleads Ibrahim back to his laboratory, for it seems he is a Tremere, and needs several ingredients for his research. These include niter, several types of blood, and minerals like the Red Salt from Salzburg.
His work, which seems based around tamed lightning, also takes the form of a Thaumaturgy Path, and the backstabber reaches around to shock Ibrahim unawares.
Jozef catches the bastard’s arm with the cat o’ nine tails, and the battle is joined.
After nearly being ashed by the lightning, Jozef and Ibrahim manage to stake the sorcerer, then stash him under the water outside the mill.

Meanwhile, Omar is searching for more vampires to recruit to our side of the coming fight.

He follows a group to a municipal building and slips in behind them, relying on Obfuscate to stay hidden. They are unhappy that some item is not where they though it was, and they must now find it before they can deliver it. They are suspicious if Sondheim has this item, but also consider that it may have been taken from Innsbruck already.
Omar introduces himself, offering help looking for the Codex Gigas, which he correctly guessed that they were seeking. Their names are Rambaud (possible Toreador), Estrix (Nosferatu), Johan Inchmann, Georg, Stevron.
Omar arranges a drop point so that this new coterie can reach him, then returns to the safe house. On the way, he notices the Inquisitors next door are gearing up to leave the city.

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Victories of Body and Mind

While Ibrahim sits alone in the tower, writing a letter and waiting for the glowing to stop, the rest of the coterie finds the army. Commander Shreeva reports that the wolves are keeping the soldiers on their toes, but that casualties have been relatively light. Camigwen is walked through the camp, so that the soldiers can see her and begin to circulate rumors of her presence.

The coterie then leaves the camp to investigate the woods, seeking out the werewolves and Gangrels to determine if there is indeed an alliance. It is not difficult to find their target, and they are soon engaged in a pitched battle with a number of werewolves. Hanz faces off against one in a duel, but is quickly defeated. Victor sets fire to the back of the beast’s head as a distraction, and Jozef heroically leads the majority of the pack off into the woods. Lord Ostvel claims another head, and wounds the monster holding the unconscious body of Hanz. Omar dives in as well, attempting several daring maneuvers that fail to bring the werewolf down, before going for broke and solidifying the blood in its veins.

Back in the city, Ibrahim leads the simple young man back to the townhouse. The man seems unusually alert, and able to sense Ibrahim’s concern about the impending sunrise. Further, he becomes agitated when walking past the Inquisition chapter-house. An aura reading reveals that his spirit is particularly bright, but Ibrahim fails to learn anything more.

The coterie regroups just as the sun rises, and dives into the basement for cover. Hanz is badly injured, the claws and teeth of the wolf-men having left deep wounds that take copious amounts of blood to heal. He is left to recuperate while the coterie leaves to find an Elysium and acquire more sustenance for their friend. Omar arrives just in time to enter a conversation on Sonndheim’s faults, and make a complete fool of Indus Mouhnar, one of Sonndheim’s supporters. However, this display of argumentative acumen impresses Aurelia, the most vocal of the prince’s detractors.

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A Comedy of Errors

Omar and Hans sought a suitable place for the coterie to spend their days, but instead stumbled into what appears to be an Inquisition chapter house. They killed a knight then escaped, but not without some injury.

Jozef has encountered a strange creature at a tower by the river, where one of his contacts was being preyed upon by a vampire. Though never able to get a good look at the aquatic beast, the monk was severely wounded while attempting to kill it. He then summoned a nun to take the poor man away for convalescence, and the monk retreated to heal.

Victor and Ibrahim head out to locate the Jewish section of town, for Ibrahim is quite hungry. On the way, they rewrite the memories of a man in the hopes that he will be nicer to the Chosen People in future.

Eventually, the coterie meets back up and locates Omar, who has taken shelter in the house next to the Inquisitors. The adults have all been murdered to sate the Assamite’s thirst, but Ibrahim takes the children and alters their memories to make them believe that it was the work of Inquisitors. Thankfully, Uncle Ibrahim and his friends have arrived to protect these innocents from the evil witch-hunters.

The next evening, it is decided that Jozef’s attacker will be dealt with in force. However, Hans arrives to find that the vampire has already gone into torpor due to the damage Jozef inflicted. The body is brought up to the top, and is identified as the monk who had inhabited the tower before Offenbach did. His faith is no match for Omar’s fangs, however.

After searching through the tower, several secret compartments are found, including one that contains an odd skull. Jozef touched it and was so overwhelmed with information that he began to convulse. Ostvel broke the monk free of the skull, and Hans tested it by pouring some blood in. The skull soaked it all in, so the Coterie decided that this was not a safe object unless they could learn its purpose. Ibrahim made one last attempt, praying over the artifact, begging for divine guidance. He received a vision of two paths in a dark wood, one marked by a child, the other by a ferocious beast. He also can’t stop glowing, so was left behind at the tower with Victor.

The rest of the coterie began seeking their army. Hans transformed into a bat and was able to locate the soldiers near a burning village.

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Like Nesting Dolls

Decided to set out for Innsbruck, to check on the army’s progress. To gain an edge in the coming battle, the coterie needed to pick up explosives from Lord Rustung, necessitating a trip back to Finstergrun.

While traveling, they took Stefan with them, to serve as a translator for Camigwen, as his Greek origins might allow him to better understand her imperious other personality. Upon introducing the man to Camigwen, he is able to discern that there is some external magic acting upon her. He agrees to accompany us to better treat her.

Along the way, the Coterie stops by the strange cave, and prepares to sleep for the day. The next night, they descend into the cavern, and find their way past the wards placed throughout, arriving at the side of the sarcophagus. Nothing seems to have changed since their last visit. Camigwen is made to drink an alchemical concoction that will make her more pliable, and is brought up to the sarcophagus by Victor’s levitation. Stefan begins an exorcism rite, and a mist appears to leave her body and enter into a space beneath the sarcophagus. Hans crassly tosses the corpse out onto the floor, then uproots the bottom paneling to reveal yet another sarcophagus. Within it is a body that is far better preserved, and appears to aura sight to be laden with spirit.

Taking both corpses with them, the coterie arrives at Finstergrun, where they meet with Lord Rustung and discuss strategy. Lord Rustung informs them of further rumors regarding the Inquisition, such as the existence of a shadow organization made up of specially trained clergy, knights, peasants and nobles. He also provides further information on the army, and suggests plans for the impending siege.

Their business with Rustung concluded, the traveling party completed their trip back to Salzburg with little trouble and dropped the bodies off with Otto. The coterie then boarded a ship to Innsbruck, where Hans and Omar soon found themselves embroiled in combat.

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