Elite Imperialist Operator for Clan Assamite
“Peace be upon you. I am Lord Omar as-Sahab, Manifest Isnad of Jaish Hulul al-Ur’shulgi Abu al-Ha’qim al-Alamut, the most holy and most blessed Mehdi, and the most wise and the most aged among herd and shepherd, may we reach him.”
Isnad, which literally means “transmitter,” are the intelligence and diplomatic elite of the Assamite Clan. They are ambassadors and spies for Alamut reporting directly to the Du’at, the clan leadership council. They are at the forefront of Haqim’s most important and sensitive imperial pursuits, found whispering secrets and cutting throats in the halls of power across the known world.
The quasi-public nature of the job means Isnad tend to draw attention when they arrive in a city; Some good, some bad. Enterprising Brujah and Ventrue measure the Isnad’s worth in gold and land, while paranoid Tzimisce and Tremere fume at the inevitable wave of Diablerie and murder that comes with increased Assamite activity.
Isnad rarely engage in outright violence, however they are above all pragmatists, not pacifists. Some have been known to commit truly heinous acts (even by Cainite standards!) purely in the service of Haqim. Incidentally, Isnad are also among the most loyal and zealous Assamites to Haqim’s religion of Blood, and Omar as-Sahab is no exception.
The pyschological impact of Omar’s Dark Fate cannot be overstated. He is an ancient and powerful Vampire, and the knowledge of his impending destruction is enough to send the immortal Cainite into deep depressions or furious tantrums. The very idea that he could die before he completes his mission for Alamut often provokes him into shocking violence, incredible risk, and seemingly impossible wagers. The more information about his death that is uncovered, the closer Omar gets to the brink of insanity.
Omar’s obsession with mortality often causes him to show extreme nepotism toward apparently random humans, taking outrageous risks for a ghoul while chastising his coterie-mates for the slightest infraction. He is also homesick, which causes him to seek out and engage anyone with even the slightest connection to his homeland, however dubious that connection might be. And given that they are based on mortals achieving immortality, Omar is irrationally perturbed by many human religions, particularly Islam, and simply cannot help but be vulgar and blasphemous when the topic is raised.
Strength 3, Dexterity 3, Stamina 3, Charisma 3, Manipulation 4, Appearance 3, Perception 4, Intelligence 5, Wits 3 Abilities
Acting 2, Alertness 2, Athletics 1, Dodge 1, Empathy 1, Intimidation 3, Subterfuge 2, Animal Ken 1, Etiquette 2, Melee 4, Ride 1, Stealth 4, Survival 1, Academics 3, Investigation 5, Linguistics 3, Occult 1, Politics 2, Science 2 Advantages
Celerity 3, Obfuscate 5, Quietus 3, Generation 5, Contacts 3, Status 2, Road of Blood 10, Virtues (All) 5, Willpower 9, Blood Pool 20
Eat Food, Eidetic Memory, Natural Linguist, Spy Network, Dark Fate, Driving Goal
Omar is currently in posession of Janus’ Archanum, a set of twin blades produced by the notorious Cainite craftsmen Helmut. The daggers fit together in such a way that they appear to be one. This combined blade is imbued with Potence and Celerity – the wielder gets, in essence, two dots of Potence and one dot of Celerity when using this blade.
When separated, one blade is characterized by a combination of Potence and Auspex, meaning that you get two additional dice on your attack (for accuracy) and one dot of Potence. The other blade is characterized by the fifth level of Rego Vitae, Cauldron of Blood. Whenever you strike a foe with this blade, you may roll eight (8) dice, difficulty 8, to boil blood within the veins of your victim. Each success boils away one blood point.
Lord Omar as-Sahab was born Khilafat al-Insan (“Man as Trustee of God”) around 600 CE in a tiny village near the plains of Kapisiya, on the modern day Iraq-Iran border. Khilafat gained the notice of the Persian Emperor’s Assamite advisers after he negotiated a deal between local farmers and the Persian invaders. The arrangement apparently left the other farmers plundered and displaced, while Khilafat’s estate remained independent and untouched. He was immediately chosen for Isnad, and in 642 the warlord Sa’ad Wakkas sired him into Haqim’s lineage. He was renamed Omar as-Sahab (“Cloud of Protection”) in homage to the Caliph who sanctioned his Embrace.
After the requisite century of training at Alamut, Omar was dispatched to Egypt to oversee Persia’s new Babylon settlement, and more importantly, its profitable Trajan-Red Sea canals. Omar and his Caliph Fatima al-Faqadi soon became politically entangled between Cairo’s Ventrue Prince Antonius and a Tzimisce, Gesu. The bitter feud was over the fate of a neonate childe, Symeon, and the vicious fighting, much of it instigated by Antonius, threatened every aspect of the region’s economy. The Assamites weren’t the only Cainites considering a move against the Prince, but they were certainly the most proactive.
Following an especially egregious battle in al-Azhar, Omar, Fatima, and their coterie’s Vizier Ben Ezra enact a covert plan with Gawhar, an ambitious Setite with his eye on the throne, in order to overthrow the incompetent leadership in Cairo. A wave of betrayals against the Prince is ignited, and in 916, Antonius the Gaul, Boy King of Cairo, is diablerized by Omar as-Sahab in the name of Haqim. This treacherous “Web of Knives” conspiracy becomes infamous in Assamite circles. To prevent any backlash against the clan, Alamut orders that Gawhar and the Setites be framed for the assassination of Antonius. The Boy King’s bodyguard, a Caitiff named Mukhtar Bey, cooperates with Alamut’s plan, and is installed as the new Prince of Cairo.
Song of the Shadow
For his scandalous success in Egypt, Omar is promoted and indoctrinated into Alamut and Clan Xue’s vision of uniting three continents through the major trade and transit routes of the age. It begins with the Silk Roads in Asia, forks at the Diamond Roads in Africa, and, if all goes as planned, it ends with the Salt Roads of Europe. The ideology is based on mutual superstition, with Assamites seeing “Bone Flowers,” the Xue, as the only suitable mates for Haqim’s murderous lineage, while the Xue clan see Haqim as the physical incarnation of the “Ebon One,” the mythical black dragon who created their clan.
Omar traveled throughout the Yuan Dynasty’s Han-Mongol empire and the Chagatai Khanate, where Ethnic Ohguz Assamites and the Lasombra-backed Tamerlane armies were constantly skirmishing over access to the Silk and Cotton cartels. Omar’s flair for language and his revolting ability to consume mortal food made him ideally suited for the all-night lavish banquets of tiger intestines and monkey brains favored by the Shahs, Khans, and Emperors of the day.
It is on these journeys that Omar first comes in contact with the Order of the Crescent Moon, an Islamic order of knights profanely modeled after the Roman Inquisition. Although he was given strict assurances from the Du’at that the Crescent Moon was under their control, Omar remains highly suspicious of their agenda, particularly after he witnessed them massacre Cainite herds, erasing entire villages along the borders of the Ottoman Empire. However, the Silk Road was stabilized, and Omar was relocated to Europe.
In the winter of 1332, when Omar arrived in Salzburg on his mission to seize control of the Salt Roads, he came with a slight disadvantage. Normally, Isnad are accompanied by a rather elaborate entourage; Assassins, Caliphs, and trusted Viziers. Unfortunately, Omar’s journey to Salzburg came as “Anarch” neonates across Europe were rising up against their ancient masters as well as a vicious war raging between the Tzimisce and Tremere, both of which compounded to keep the warriors of Alamut far too busy to protect a single diplomat in the hinterlands of the Roman Empire.
While in Salzburg, Omar does have contact with Alamut’s spy network, which mostly involves Warrior and Vizier Assamites. As is typical of contemporary Assamites, the spies are usually busy on their own assassination contracts or quests, and those quests rarely coincide with Omar’s affairs. His own contacts in Salzburg consist of a blacksmith useful for basic supplies, a scribe who can provide document forgeries, and a Turkish shipping merchant bribed into providing a safe haven and easy transport of goods to Alamut-controlled ports.
With most elders in hiding or dead, Omar quickly assembled a coterie of local neonates; Hanz, a Gangrel ruffian from the outskirts of town, Jozef, the Nosferatu spymaster from St. Sebastien’s, a Tremere scholar named Victor Foust, and a Ventrue noblemen, Sir Ostvel, from nearby Finstergrün. Following a purge of the court by a mysterious “Death Witch,” the new Praxis of Salzburg, an inexperienced and haughty Toreador named Esmeralda, is almost immediately unseated when Mazardt, an ancient and powerful Malkavian Prince, returns to his home to reclaim leadership of the city. Later, a Cappadocian named Otto, the Ventrue Kardarren, and a Hasidic Tremere, Ibrahim, join Omar’s coterie.
The coterie, satisfied under the leadership of Mazardt, soon becomes embroiled in Salzburg’s conflicts. The Inquisition begins a draconian crackdown, executing powerful Cainites and instituting new regulations and curfews in an effort to choke off any supernatural influence on the city. Foust’s book, Verfolgt Und Gejagt: Das Blut Okkulten, is stolen by the Inquisition. The information contained within is circulated throughout the region, and many of the most sensitive Cainite secrets are exposed. Alamut also reveals a fledgling relationship between the Inquisition and the Order of the Crescent Moon.
Shahid, Lion of Isushia
In a reckless bid to seize control of Innsbruck, Omar ingratiates himself into the court of Lord Sondheim. Unfortunately, Sondheim’s paranoiac tendencies overcome even the guile of the Isnad, and Omar is summarily executed by sunlight. Just before his final, lethal meeting with Sondheim, Omar penned a letter to his coterie-mate Otto. In it was a detailed explanation of his plans with the Codex Gigas, the intrigue against Sondheim, as well as a cryptic message etched on the back. Written not in the sticky black ink as is the norm, but in the deep, black blood of an Assamite in combat, the footnote reads:
“Think not of those who are slain in Haqim’s way as dead. Nay, they live, finding their sustenance in the presence of their Leader; They rejoice in the bounty provided by Haqim. And with regard to those left behind, who have not yet joined them in their bliss, the shaheeds glory in the fact that on them is no fear, nor have they cause to grieve. There is only Blood. For the sake of you, Blessed Haqim, send us back to the world again so that we may be martyred once more.”